

The game offers several events and methods to targets, along with multiple decisions based on the sandbox gameplay. Note: While the general plot of Silent Assassin follows a distinct path, many elements such as the assassination methods and character interactions are subject to the player's decisions.


Anaesthetic, a new non-lethal weapon is introduced.In addition, it also shows elevators, doors, stairs, ladders, ICA pickup spots, and points of interest to help traverse the map. The map now shows all AI movements in real-time, including civilians, guards, policemen, VIPs and targets.If the highest rating, Silent Assassin, is earned, a new weapon is unlocked. At the end of each mission, the stealth and aggression are rated. Also, the compass is now part of the HUD rather than an object. The fiber wire, the binoculars and the compass are now a permanent part of 47's arsenal and no longer need to be bought at the start of each mission.It is possible to switch between multiple disguises throughout the level. 47's cover can be blown if suspicion gets too high, and the disguise will no longer be of any use. This plays in with the "suspicion" system a bar beside the health meter on the HUD represents how much suspicion 47 garners. 47 can find disguises or remove them from an incapacitated person in order to blend in with his surroundings, access restricted areas, to pass by security unnoticed (unless he's too close to them) and wield weapons almost freely, depending on the disguise. The game relies heavily on the disguise system. The intelligence is usually comprised of a picture of the target, sometimes video footage as well. The briefing is managed by 47's controller, Diana Burnwood, at the Agency. While it is a stealth title, the game does not necessarily enforce such an approach, allowing the player to engage at their own discretion, thus highlighting the sandbox element of the series.īefore any assignment, the player is provided with a briefing, consisting of intelligence on the target, a map detailing the area where 47 is to encounter the target, and a list of weapons that they can take on the mission. Some missions have assassination possibilities unique to the level. Instead of simply running and gunning through the mission, one can set traps, like poisoning a drink, to terminate the target in silence. However, how missions are completed is up to the player, and there are almost always a variety of ways to complete missions. Most levels require the assassination of one or more people. In the game, 47 is given a set of objectives to complete.
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Hitman 2:Silent Assassin is a third-person action/stealth combo revolving around a bald-headed assassin known as Agent 47, who works for the International Contract Agency (also known as "The Agency"), a conglomerate of professional assassins who provide their services to wealthy or otherwise influential customers.
